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RPGBOT.Podcast

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The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

Location:

United States

Description:

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

Language:

English


Episodes
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DRAGON DELVES RPGBOT.REVIEW - Plot twists, killer art, and just enough death to keep it interesting

8/6/2025
A candy dungeon, a dragon cult, and a bag that eats you—what could go wrong? You asked. We delved. You can now listen to past and present episodes of the RPGBOT.Podcast on YouTube! Whether you're deep cleaning your dice bag or prepping tonight’s game, catch every optimization hot take and dragon-fueled derailment in high-def audio (and our beautiful logo in glorious static 1080p). Subscribe at YouTube.com/@RPGBOT — because dragons sound better at 1.25x speed. Episode Summary: The RPGBOT crew cracks open Dungeon Delves, the newest D&D 5E adventure anthology packed full of dragons, dungeons, and just enough whimsy to leave your party questioning reality. From solo player escapades to pastry-themed peril, the hosts review each of the anthology’s adventures, exploring what works, what doesn’t, and what got eaten by a Bag of Devouring. Spoiler alert: It’s not just gear. Along the way, they celebrate user-friendly design, lament undercooked storylines, and argue over which dragon deserves to headline the next Broadway musical. Art and Arcanaaffiliate linkDragon Delvesaffiliate linkFizban’s Treasury of Dragonsaffiliate link Key Takeaways: Adventure anthologiesSolo character adventuresHoard magic itemsveryArt and layoutDeath at SunsetThe Will of OrcusA Copper for a SongSandstone CityNot every dungeon needs a TPK, but it should at least try.wiggle If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:26:17

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OPTIMIZING D&D 2024 WARLOCKS II - Blasting, Bards, and Bad Decisions with Gabe Greenspan

8/3/2025
Warlocks, Mystic Arcanum, and Our Deeply Cursed MySpace Past – Now Optimized for Maximum Emotional Damage! Tired of forgetting what Tyler said about multiclassing back in 2021? Want to relive the glory days of your favorite hot takes, Warlock rants, and deeply cursed jokes? Good news! RPGBOT.net is proud to announce that archived episodes of the RPGBOT.Podcast are now available on YouTube. That’s right—every mispronounced spell, every wizard tangent, every moment of Tyler realizing he’s said something horrible is now accessible. Search “RPGBOT Podcast” on YouTube and hit that play button like it owes you an Eldritch Invocation. A huge thanks to our guest, Gabe Greenspan — actor, writer, professional chaos gremlin, and the only person brave enough to optimize Warlocks and still talk about MySpace unironically. Gabe’s insight runs as deep as his playlist is unhinged, and if you enjoyed this episode, you need to check out his other work: Total Party Skill – where razor-sharp theorycraft collides with chaotic actual play Tabletop Tunes – the ultimate soundtrack for your bard, your boss fights, or your brooding warlock vibes And learn more about Gabe at gabegreenspan.com, where the comedy’s punchy, the projects are plentiful, and the bio page probably isn’t haunted. Probably. Because let’s be honest—every optimized Warlock deserves a killer theme song and a guest appearance from someone cooler than their DM. Show Notes This episode, we go from Dial-Up to Die-Resonance. The RPGBOT crew welcomes back Gabe Greenspan for part 2 of the Warlock optimization series using the D&D 2024 ruleset. After a brief trip down memory lane to the pixelated glory of MySpace Top 8s and AIM away messages, the conversation dives headfirst into Warlock mechanics from level 10 all the way to 20. Tyler, Randall, and Ash—plus Gabe—discuss spell selection, Mystic Arcanum picks, Eldritch Invocations, and the emotional weight of choosing your level 20 capstone. There’s an alarming amount of love for spells that make you omnipresent, and maybe a bit too much nostalgia for the early internet. You’ll laugh, you’ll optimize, and you might question your teenage social media presence. From the philosophical (“What does it mean to be a Warlock?”) to the practical (“Why is Misty Step still doing so much work?”), this episode gives you the strategy, humor, and memes you need to build a Warlock that slaps—whether you’re blasting, hexing, or sipping potions made of regret. Key Takeaways MySpace Trauma is Real:Spell Selection Is Everything:Mystic Arcanum = Late Game Power:Leveling with Purpose:Multiclass Temptations:Warlock 2024 Is Glowing Up:Meta Humor + Mechanics = RPGBOT: If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:09:22

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JUMPING REMASTERED - Like physics class, but with swords and poor impulse control

8/1/2025
We’re Not Saying You Should Jump… But Here’s How to Survive When You Inevitably Do RPGBOT.net Presents Past Mistakes in Glorious 1080p Want to see how deep the rules rabbit hole really goes? Or maybe you just miss hearing Tyler’s voice explain gravity damage like it’s a TED Talk about falling down stairs. Either way, rejoice! Past episodes of the RPGBOT.Podcast are now available on YouTube. That’s right—you can watch us talk about jumping in TTRPGs while quietly judging our dice rolls and decisions. Head to YouTube and search RPGBOT.Podcast, or visit RPGBOT.net to catch up on all the physics-defying, rules-lawyering, gravity-defying goodness. Show Notes – Jumping (Yes, Really) In this remastered episode of the RPGBOT.Podcast, the gang takes a long, hard leap into the mechanics of jumping in tabletop role-playing games. Whether you’re trying to cross a chasm, leap onto a moving cart, or just escape your problems with a dramatic rooftop exit, this episode breaks down how jumping actually works—and how it should work—across Dungeons & Dragons and Pathfinder systems. Tyler, Randall, and Ash discuss the rules-as-written, the rules-as-abused, and the physics-as-ignored, covering how different systems treat vertical leaps, long jumps, and gravity’s cruel embrace. Expect intense debates on standing jumps, running starts, and whether barbarians are just kangaroos in plate mail. And yes, Tyler did the math. Again. Key Takeaways: D&D 5e’s jump rulesPathfinder 2efall upwardMovement matters.Gravity always wins.Feather FallVertical jumps are not your friend.Fall damage is a harsh mistress.Ash thinks jumping is overrated.Randall’s Rule of Cool:Tyler’s Law of Calculated Regret:before If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:06:20

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OPTIMIZING D&D 2024 WARLOCKS I - Making Deals with Devils... and also with Gabe Greenspan

7/30/2025
A warlock, a podcaster, and a spider walk into a subclass draft. Guess which one survives? Tired of forgetting what Tyler said about multiclassing back in 2021? Want to relive the glory days of your favorite hot takes, Warlock rants, and deeply cursed jokes? Good news! RPGBOT.net is proud to announce that archived episodes of the RPGBOT.Podcast are now available on YouTube. That’s right—every mispronounced spell, every wizard tangent, every moment of Tyler realizing he’s said something horrible is now visually accessible. Search “RPGBOT Podcast” on YouTube and hit that play button like it owes you an Eldritch Invocation. A huge thanks to our guest, Gabe Greenspan — actor, writer, professional chaos gremlin, and the only person brave enough to optimize Warlocks and still talk about MySpace unironically. Gabe’s insight runs as deep as his playlist is unhinged, and if you enjoyed this episode, you need to check out his other work: Total Party Skill – where razor-sharp theorycraft collides with chaotic actual play Tabletop Tunes – the ultimate soundtrack for your bard, your boss fights, or your brooding warlock vibes Because let’s be honest—every optimized Warlock deserves a killer theme song and a guest appearance from someone cooler than their DM. Episode Notes In this episode of the RPGBOT.Podcast, the crew dives headfirst into the infernal depths of Warlock optimization using the 2024 D&D rules—and they bring backup. Special guest Gabe Greenspan, co-host of Total Party Skill, joins Tyler, Randall, and Ash for a warlock subclass draft with high stakes, dark bargains, and more tactical wizardry than your average infernal patron would allow. The team begins with an inside look at their podcast dynamics (spoiler: there’s a countdown and Tyler’s fear of spiders) before summoning Gabe to the virtual table. What follows is a strategic subclass showdown where each host selects Warlock builds using the updated 2024 rules. Along the way, they explore new features like Magical Cunning, enhanced invocations like Agonizing Blast (yes, you can double dip), and freshly buffed staples like Fiendish Vigor. They highlight the tactical benefits of spells like Bane, Fairy Fire, and Protection from Evil and Good, while also emphasizing the narrative fun of backgrounds, species, and Awakened Mind-fueled party banter. If you’ve ever wanted to optimize a Warlock who can hide in plain sight, strike fear into the hearts of fiends, and psychically text their party mid-fight, this episode’s for you. Steinhardt’s Guide to the Eldritch HuntSublime Key Takeaways Gabe GreenspanTyler really hates spiders. Like, a lot.You can take Agonizing Blast more than onceFiendish Vigor got a glow-upBane is lowkey busted nowInvisibility-on-demand is realWarlocks can now customize their playstyleParty synergySpell selection is more important than everCharacter drafts are a great way If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:00:59:07

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UNEARTHED ARCANA 2025 ARCANE SUBCLASSES 2 - Wizarding Responsibly, A Work in Progress

7/27/2025
TPK’d by Boredom: The Unearthed Arcana Wizard Review You Didn’t Know You Needed (But Absolutely Deserved) This episode is sponsored by Dungeonflow.app — your one-stop shop for prepping tabletop RPGs without needing a Philosopher’s Stone or a necromantic ritual. Whether you're building combat encounters, crafting creepy room descriptions, or generating traps that scream "this is absolutely a mimic," DungeonFlow helps you get from “session prep” to “actual fun” faster than a wizard can say Teleport. Try it today and let your players think you actually planned all that chaos. Show Notes: In this second arcane-infused episode of our Unearthed Arcana 2025 Arcane Subclass Review, the RPGBOT.Podcast crew digs into the grimy, glittery, and occasionally disappointing world of Wizard subclasses in Dungeons & Dragons. With a recent brush with TPK in Pathfinder fresh in their minds, the hosts pivot hard into analyzing how these newest subclass offerings stack up in the evolving landscape of tabletop RPG mechanics. We cover the Necromancer and Transmuter in painstaking detail—because someone had to—and explore what happens when spellcasting flavor is buried under generic mechanics. You’ll hear: 2014 Necromancersummoning mechanicsenchantmentTransmuter’sFullmetal Alchemist LitepolymorphingSplit Transmutationteleportation fatigue And, of course, a discussion on the balance between fun and mechanics, the impact of community feedback, and the ever-ongoing quest for innovative gameplay design in D&D and beyond. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: Preparation mattersNecromancers deserve unique summonsEnchantmentalwaysSummoning mechanicsTeleportation overloadHolding your spellbook2014 NecromancerTransmuter subclassWondrous EnhancementEnhance Abilitywasted potentialCommunity feedback is essential If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:18:31

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KNOWLEDGE SKILLS Remastered - Know thy enemy—or at least what page it’s on in the Monster Manual

7/25/2025
Knowledge skills: because sometimes knowing what’s in the dungeon is more important than knowing how to kill it. In this episode, the RPGBOT.Podcast crew breaks down the often-overlooked but mechanically vital Knowledge skills in tabletop RPGs like Dungeons & Dragons and Pathfinder. The gang explores how these skills function in the game, how they’ve changed over editions, and why your party’s lore nerd is secretly carrying your campaign. They explore how Knowledge checks can enrich worldbuilding, deepen immersion, and add mechanical weight to player choices. Whether you’re identifying a creature, recalling ancient lore, or flexing your Arcana at a smug wizard, the right knowledge at the right time can mean the difference between survival and a total party kill. The episode also dives into how different systems handle knowledge, including Pathfinder 1e’s granular Knowledge skills, D&D 5e’s streamlined Intelligence-based skills, and how GMs can reward players for investing in information-gathering instead of just smiting things with swords or spells. Key Takeaways: If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:00:59:12

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UNEARTHED ARCANA 2025 ARCANE SUBCLASSES 1 - Part Excitement, Part Therapy Session

7/23/2025
Hexblades, Tattoos, and AI—Oh My! The Unearthed Arcana Subclass Roast Begins! This episode of the RPGBOT.Podcast is sponsored by our friends at DungeonFlow.app — the fastest way to go from “I have five minutes to prep” to “My players think I’m a genius.” Generate dungeons, traps, room descriptions, and now combat encounters with just a few clicks. It’s like having a magical AI intern that doesn’t eat your snacks or argue about flanking rules. Check it out today! In this episode, the RPGBOT crew puts on their wizard hats and dives face-first into the latest batch of Unearthed Arcana content from Wizards of the Coast. What’s on the menu? A buffet of subclasses that range from “pretty okay” to “who let this out of playtesting?” The team kicks things off by discussing the role of AI in gaming, including its growing influence, its potential for humor, and whether it can generate a subclass that doesn’t suck (spoiler: jury’s still out). Then, the hosts dive into some of the new arcane-themed subclass options currently in public playtest. From the Arcana Domain Cleric’s handy new toolkit to the Arcane Archer’s complete renovation (now with fewer reasons to cry), they explore the good, the bad, and the “seriously, why does the Tattooed Warrior Monk need a short rest for this?” They also take aim at the Ancestral Sorcery subclass, which is trying to make "spiritual déjà vu" a core mechanic. Meanwhile, everyone wrestles with the realization that the once-iconic Hexblade may have lost its edge (both literally and figuratively). Finally, the crew speculates wildly (as tradition demands) about future D&D releases, including whether Elminster is due for a gritty reboot and if spellcasters can finally just have one subclass that doesn’t explode under scrutiny. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: AI in TTRPGsThe Arcana Domain ClericArcane ArcherTattooed Warrior MonkAncestral Sorcerymore ancestryBalancing class featuresThe HexbladePassive featuresConcentration mechanicsPlayer feedbackThe crew remains hopeful Want a second helping of subclass critiques and wizard-fueled speculation? Stay tuned for Part 2! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:09:40

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DAGGERHEART: HOW TO PLAY WRAP UP - Theater Kid with Swords: Feelings without Spreadsheets

7/20/2025
Daggerheart: the warm hug of fantasy RPGs—if hugs came with dramatic backstories and emotional damage. This episode of the RPGBOT.Podcast is sponsored by DungeonFlow.app — the fastest, easiest way to prep your next tabletop session. Whether you’re building a dungeon, brewing an encounter, or generating the perfect trap to ruin your players’ plans, DungeonFlow has you covered. Sign up today and make map prep faster than a bard’s pickup line. In this final episode of the RPGBOT.Podcast’s How to Play Daggerheart series, the crew takes a heartfelt and hilarious look back at everything they’ve learned about Darrington Press’s narrative-forward RPG system. From character creation to combat chaos, hope and fear mechanics, and the quirky little swamp village where their adventure took root, the team unpacks what makes Daggerheart such a compelling system—especially for first-time players, roleplay enthusiasts, and GMs who love big feelings with their big swords. The discussion touches on the system’s player-friendly mechanics, open storytelling potential, and how Daggerheart reimagines fantasy tropes through a lens of collaboration, emotion, and crunchy (but not too crunchy) dice pools. They reflect on the actual play, their favorite moments, and the ways the system encourages creativity without overwhelming newcomers. If you’ve ever wanted a system that feels like a stage play one minute and a chaotic improv show the next, this one’s for you. Daggerheartaffiliate linkCritical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart is ideal for first-time TTRPG playersHope and Fear dice mechanicCombat is fluid, cinematic, and intentionally collaborativeDomain and Experience cardsCharacter creation is flexible but approachablestorytelling-focused playactual playwelcoming, inclusive, and imaginative If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:00:35:54

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GM'ING FOR KIDS Remastered - A Masterclass with David Lemke

7/18/2025
Grab your juice boxes and initiative trackers—it’s time to run D&D for the most chaotic party of all: children. In this RPGBOT.Masterclass Remastered episode, the hosts are joined by educator and Dungeon Master David Lemke, who shares his expertise on running tabletop RPGs—particularly Dungeons & Dragons—for children. The conversation blends pedagogical insight with practical game mastering advice, offering tools, tips, and examples from David's real-world experience leading kid-friendly adventures. From session structure and tone to safety and engagement strategies, this episode equips GMs of all levels with the knowledge they need to run rewarding, responsible games for younger players. David Lemke DnD Adventure Club RPGBOT.Podcast Episodes DnD Adventure Club w/David Lemke – RPGBOT.News S3E58RPGBOT.Podcast Bonus Episode – The Wild Beyond the Witchlight Topics Covered Key Questions Answered Key Takeaways Structure and Consistency Are Crucial Children thrive with predictable session formats, recurring NPCs, and simple mechanics introduced in layers. Fun Comes First Prioritize engagement and joy. Mechanics can wait—story, agency, and laughter are more important than perfect rules compliance. Rules Can Be Training Wheels Simplified rulesets or modified stat blocks help children feel empowered without cognitive overload. Session Length Matters Games for younger players are typically best kept to 60–90 minutes, with physical movement or breaks built in. Age-Appropriate Themes Tone down horror, violence, and complex moral ambiguity. Focus on problem-solving, teamwork, and simple, heroic stakes. Incorporate Physicality Props, dice towers, maps, and miniatures provide tactile feedback and keep attention focused. Safety Tools Aren’t Just for Adults Use check-ins, “stop” mechanics, and clear expectations for behavior to build a safe, inclusive table. Behavior = Feedback Disruptive behavior is often a sign that the pacing or content needs adjusting, not that the child is “bad at D&D.” Parental Involvement Helps Keeping parents informed and engaged (or even including them at the table) helps build trust and supports continuity. Roleplay Builds Life Skills Improv, empathy, decision-making, and consequence are all transferable life lessons baked into the game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:00:52:29

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DAGGERHEART: HOW TO PLAY ACTUAL PLAY - This Swamp Ain't Big Enough for All Our Bad Decisions

7/16/2025
Attention-Grabbing One-Liner: Ever accidentally summon an ancient mage, turn a wooden snake into a god, and commit light-hearted organ donation—all before lunch? Welcome to Daggerheart. A Huge Thank You to Our Sponsor: This episode of The RPGBOT.Podcast is proudly sponsored by DungeonFlow.app — the tool that makes prepping your next chaotic campaign way easier than bargaining with ancient swamp mages. From random traps to tactical encounter builders, DungeonFlow has everything you need to keep your GMing fast, fun, and possibly slightly cursed. Try it today! Episode Notes Join the RPGBOT crew as they dive sword-first into the murky waters of Daggerheart's rules, roleplay, and swamp-based shenanigans. This actual play episode showcases the team testing Daggerheart’s unique mechanics in a live game—featuring moral dilemmas, tactical combat, team-based chaos, and the kind of questionable decisions you only get when players are given narrative power and access to enchanted loot. Daggerheartaffiliate linkCritical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Highlights include: Negotiating with an ancient imprisoned mage (because “what could go wrong?”).Infusing weapons with magical properties because ✨bling matters✨.Fighting fog, minions, and morally ambiguous dryads.Unleashing tag-team combos like it's a fantasy WWE match.Accidentally awakening a possibly divine wooden snake by giving it a literal heart.Debating whether looting enemy corpses is an ethical gray area or just Tuesday.Solving problems the old-fashioned way: violence, herbs, and interpretive dance.Reflecting on the game with a level of seriousness that lasts approximately 12 seconds. Key Takeaways: Ancient Mage Released: Because nothing says “trustworthy” like a centuries-old imprisoned spellcaster.Swamp Drama: The players defend a village from Haven soldiers and other damp threats.Infused Gear: Players can juice up weapons and armor with magical effects via questionable bargains.Battle Zoo Love: Shoutout to Pathfinder’s third-party content and how it inspires new mechanics.Daggerheart Mechanics: Features player-driven combat, Unstoppable traits, and creative problem-solving.Fog of War, Literally: Environmental factors like fog actually mess with attacks—yay realism!Minion Management: Teamwork makes the goblins go down faster.Critical Hits Matter: One good roll can flip the whole fight.Combo Moves: Tag team attacks let players flex teamwork and flair.Loot = Plot: Bodies contain clues, and sometimes… friendship?Marching Orders Reveal Future Trouble™.Healing Flower Quest: A mission to save a life turns into a swamp-based therapy session.Dryad Dilemma: Morality gets tested when forest spirits demand payment.Snake Saga: A wooden snake transforms into a mythic being. It’s weird. It’s magical. It’s peak Daggerheart.Humor-Driven Storytelling: The jokes are just as sharp as the weapons.Character Reflection: Players engage deeply with their characters (and each other).Narrative + Tactics: The sweet spot of story-driven mayhem. Next time on RPGBOT: Will the wooden snake return for vengeance or brunch? Will the swamp ever dry out? And most importantly—who still has the mage’s phone number? Tune in to find out. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok:...

Duration:01:52:11

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DAGGERHEART: HOW TO PLAY CHARACTER CREATION - Roll Stats, Choose a Class, Cry About Your Backstory

7/13/2025
Funny First Line to Hook Listeners: Ever wonder what would happen if D&D and a therapy session had a magical woodland baby? Welcome to character creation in Daggerheart. Thank You to Our Sponsor – DungeonFlow.app: This episode of the RPGBOT.Podcast is proudly sponsored by DungeonFlow.app — your new favorite GM tool for organizing campaigns, generating traps, and describing suspiciously pulsing potted plants. Whether you're prepping a one-shot or wrangling a West Marches campaign, DungeonFlow makes your life easier, faster, and way less covered in metaphorical blood. Try it now and streamline your prep time before the rogue does something you'll regret. Show Notes – RPGBOT.Podcast: “Build-a-Hero Workshop: Daggerheart Character Creation” Episode Summary: In this episode, the RPGBOT crew rolls up their sleeves and jumps into the nine-step character creation process for Daggerheart, the new tabletop RPG from Darrington Press. They walk through each step with equal parts clarity and chaos, covering class selection, ancestry, traits, and all the crunchy bits that make your character unique. With plenty of laughs, in-character riffing, and mechanical breakdowns, this episode offers both a how-to guide and a preview of the joy of storytelling in Daggerheart. By the end, the hosts have fully built their heroes—and maybe a few existential crises. Daggerheartaffiliate linkCritical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart’s Nine-Step Process:Start With Class:doAncestry Without Number Crunch:Community Ties Matter:Traits are Your Stats:Get That Gear:Background Brings the Drama:Experience Evolves You:Domain Cards Add Spice:Set the Stage with a Campaign Frame: Additional Notes: hope and fearcreative freedom and personal storytellingtheater kid energyrules-light structure Listen now to hear the team craft heroes, crack jokes, and figure out whether a raccoon bard fits the campaign frame. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:00:46:48

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SHINKICKING Remastered - Managing Difficulty and Tone in Combat RP

7/11/2025
Ever accidentally traumatize your party during a goblin ambush? We did—so we made a whole episode about it. In this remastered episode, the RPGBOT crew rolls initiative on one of the most delicate balancing acts in tabletop role-playing games: how to manage difficulty and tone in combat scenarios. Whether you’re a GM trying to run a gritty, high-stakes survival encounter or a player who just wants to dropkick goblins and crack jokes, this conversation explores how to harmonize challenge with narrative tone. The hosts unpack the psychology of danger, why tension doesn’t always mean TPKs, and how even a good old-fashioned shinkick can feel appropriately heroic… or humiliating. They discuss combat pacing, how encounter design shapes the story, and how to use or avoid mechanical lethality to maintain player investment without disrupting tone. From slapstick to soul-crushing, the crew shares real-play examples and tools for aligning your combat difficulty with your table’s emotional goals. Special thanks to Stubbenz for the idea for this episode RPGBOT.Podcast Episodes RPGBOT.Podcast S2E7 – Random EncountersMörk Borg Cult: Heretic – RPGBOT.News S2E32RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith AmmannHow to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Other Stuff DnD 5e – Practical Guidet to Doom-Style DnD Combat Topics Covered: What is "shinkicking" in combat RP? A metaphor for unnecessarily brutal or tone-discordant moments in combat that break immersion or fun. Tone vs. Challenge: Aligning encounter difficulty with campaign tone (grimdark, heroic, comedic, etc.)When a tough fight feels earned versus when it feels like punishmentHow comedic or whimsical games can still have meaningful consequences Combat Design Fundamentals: Action economy and player agencyTelegraphing danger vs. ambush mechanicsThe role of pacing and player morale in combat design The Danger Dial: When to turn the heat up for dramaWhen to pull punches to keep the tone lightAvoiding tonal whiplash: don’t drop horror into a Muppet movie campaign DM Tools and Techniques: Using terrain, objectives, and non-lethal consequencesBuilding tension without overwhelmingLetting players feel clever rather than just lucky Player Perspective: How difficulty impacts character expressionHow to engage tone-conscious players in lethal fightsEncouraging tone-setting through narration and description Funny and Real Examples: Times the hosts accidentally (or intentionally) broke toneWhen a joke fight got real—or a real fight turned into a running gag Key Takeaways Tone and difficulty must be balanced intentionally. A hard fight in a serious campaign feels very different than the same fight in a cartoonish or comedic setting.Challenge doesn’t mean constant risk of death. Strategic design can create tension without always threatening character mortality.Telegraphing is critical. Players respond better to difficulty when they can see it coming and prepare accordingly.Don’t let tone drift accidentally. Maintain narrative cohesion—know when a gritty beat enhances the story and when it undermines the vibe.Make combat emotionally resonant, not just mechanically hard. Personal stakes, consequences, and narrative weight can be more impactful than raw damage numbers.Player tone is part of table tone. Encouraging players to engage with the narrative tone helps reinforce consistency during combat.Not every moment needs to be epic. Allow room for levity, slapstick, or small-scale drama to humanize your game and make epic moments shine brighter.Shinkicking is avoidable. Unless you’re trying to ruin someone’s day, there are better ways to raise the stakes. Call to Action Want to run better combat and avoid emotional shinkicks? Share your favorite “wrong tone, wrong time” stories on social media and tag @RPGBOTDOTNET. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way...

Duration:01:03:51

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DAGGERHEART: HOW TO PLAY CONCEPTS AND THEMES - Cue the Spotlight, We're Monologuing Through Combat

7/9/2025
We upgraded Foundry, discovered a few surprise “features,” and then dove headfirst into the hope-and-fear-fueled mayhem of Daggerheart—join us for mechanics, emotions, and at least one character death that felt really personal. This episode of the RPGBOT.Podcast is sponsored by DungeonFlow.app, your one-stop shop for streamlining game prep and powering up your sessions. Whether you're navigating Daggerheart's emotional economy or just trying to remember what room had the spiky floor trap, DungeonFlow has your back. With encounter builders, random traps, and mood-setting room descriptions, it's like having a co-GM who doesn’t argue about initiative order. Sign up now at DungeonFlow.app and take your table from chaos to controlled chaos. In this episode of the RPGBOT.Podcast, the crew kicks things off with a heroic tale of bravery: upgrading Foundry to version 13. With great power comes great mod compatibility checks—but hey, the new features are worth the hiccups! Once the tech dust settles, the gang dives into Daggerheart, the shiny new TTRPG from the folks at Darrington Press. From hit points and stress to hope, fear, and “please don’t let me die here,” the team explores Daggerheart’s unique approach to narrative and mechanics. They debate the crunchy bits, the soft edges, and the places where player creativity takes center stage. Along the way, they find just enough time to question the currency system, roast the movement rules (with love), and embrace the initiative mechanic that requires actual trust. Scary stuff. Key Takeaways: feelings matterfinally, death with flair Tune in for mechanics, drama, heartfelt dice rolls—and yes, a very suspicious shrub. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:22:28

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SHADOWFELL - Get Your Gloom On

7/6/2025
What if your depression had hit points and could punch back? Welcome to the Shadowfell. Huge thanks to DungeonFlow.app for sponsoring this episode—because even in the Shadowfell, your dungeon prep shouldn't be a nightmare. Sign up today at DungeonFlow.app and start building better encounters, faster. It's free to try, easy to use, and unlike the Shadowfell... it won’t drain your soul. In this laughably bleak episode, the RPGBOT crew takes a torch (dimly lit, flickering with existential dread) and dives headfirst into the Shadowfell—D&D’s very own Plane of Gloom, where your hopes go to die and the sun never texts you back. The hosts unpack the lore, the gloomcore aesthetics, and the mechanics of navigating this dreary dimension. From emo elf-goths to soul-sucking murder ghosts, they explore the Shadowfell’s rich tapestry of despair with their trademark mix of irreverent humor and actual, useful advice. They cover Shadowfell travel tips (spoiler: don’t forget your psychic damage buffer), notable creatures like Nightwalkers and Sorrow Sworn, and character options like the Shadar-Kai, for when you want your rogue to have a nose ring and chronic emotional detachment. Also: haunted vacation spots, deific edgelords, and a call for better horror monsters in D&D. Because the real horror is boring stat blocks. Book of Ebon Tidesaffiliate linkDungeon Master’s Guideaffiliate linkMordenkainen’s Tome of Foesaffiliate linkForgotten Realms Wiki - ShadowfellPathfinder WikiArchives of Nethys Key Takeaways The Shadowfell is the emo cousin of the Feywild – Think sad trees, gray skies, and your bard journaling about “the void.”Stranger Things is Shadowfell-adjacent – The Upside Down is basically what happens when Vecna fails upward.How to get there – Use Shadow Crossings, dark rituals, or emotionally devastating breakups.Character options abound – Play a Shadar-Kai for teleporting angst or a Fetchling for stylish gloom-chic.Sorrow Sworn are weaponized sadness – They literally punch you with feelings. Therapy not included.Nightwalkers? Nope. – These CR nightmares are like walking voids of death, and not in a metaphorical way.Dark Powers are... mysterious? – Like your crush from high school who only wore black and spoke in riddles.Char, Queen of Shadow – She's hot, terrifying, and probably has a playlist full of Evanescence.Shadowfell Tourism – Visit Evernight! Stay at the Tower of Loss! Bring your own light source and will to live.D&D needs better horror monsters – Less "zombie #87", more “this thing screams in your brain and smells like your mom’s regret.”Understanding the Shadowfell makes games richer – Misery loves roleplay. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:01:05

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LIGHT AND DARKNESS Remastered - Because apparently no one packs torches anymore...

7/4/2025
If you've ever wondered why your dungeon feels less like a terrifying crawl through the dark and more like a grayscale video game, this episode shines a light on everything wrong—and weird—about darkvision. In this remastered and updated episode of the RPGBOT.Podcast, the hosts revisit one of their most debated topics: how vision mechanics function in tabletop RPGs, especially Dungeons & Dragons and Pathfinder. They dive deep into how different systems handle lighting, visibility, and the ever-confusing rules around darkvision. The episode unpacks the practical and narrative implications of light and darkness on exploration, combat, and roleplay—while also poking fun at the sheer absurdity of adventurers who can see in total darkness but never think to bring a lantern. Whether you’re a rules lawyer, a narrative-driven GM, or just someone who’s tired of arguing over torches, this episode casts a light on what works, what doesn’t, and how to make vision mechanics better at your table. Key Discussion Points: Darkvision is Overused Darkness Isn't a Binary Low-Light Vision, Infrared, and Blindsight Narrative Consequences of Light DarknessMechanical Consequences See InvisibilityDevil’s SightThe “Human Tax” Solutions for GMs The Meta Problem Key Takeaways: If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:03:47

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WARHAMMER FANTASY ROLE PLAY Part IV: Review - Fate, Fortune, and Fragile Line Between Hero and Corpse

7/2/2025
Come for the Skaven, stay because you failed your bribery check and now you're wanted for heresy. Want to Join the Adventure? If you're craving chaos, corruption, and career advancement (in-game, of course), join Ash Ely’s West Marches campaign on StartPlaying.games. Explore the treacherous roads, clash blades with the forces of corruption, and roll the bones in the grimdark world of Warhammer Fantasy. Whether you're a grizzled veteran or fresh meat for the dice gods, Ash has a seat at the table for you. Show Notes: In this episode of the RPGBOT.Podcast, the hosts venture deeper into the grim and perilous world of Warhammer Fantasy Roleplay. The conversation centers on how chance, mechanics, and narrative intertwine to create memorable and brutal gaming experiences. From unlucky dice rolls to warpstone corruption, the hosts unpack the intricate systems that shape character arcs, decision-making, and party dynamics. The discussion kicks off with a recap of the latest Elite Quest and its far-reaching consequences. As the players navigate dangerous terrain, social encounters, and the ever-present threat of death, they reflect on how randomness and risk shape both success and failure in meaningful ways. The hosts also explore the psychological toll of bad luck, the math behind randomness, and the emotional highs of roleplaying through adversity. Tying all of it together is a breakdown of Warhammer's signature mechanics: deadly combat, the role of Fate and Fortune, bribery and sin, and how religion and corruption guide a character’s evolution. The conversation reveals how complex mechanics—when well understood—enhance immersion and storytelling at the table. Key Takeaways: Elite QuestWarpstoneSkaven If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:06:12

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WARHAMMER FANTASY ROLE PLAY Pt III: Example Play - Bring Gloves, Trust No One, and Never Sniff the Daisies

6/29/2025
If you’ve ever asked, “How do I actually play Warhammer Fantasy Role Play?”—this episode is your crash course, chaos crash cart, and comedy club all rolled into one. Grab your dice, pack your herbs, and don’t forget your gloves. Things are about to get weird in the woods. Thank you to our sponsor, DM Adamantine! If you're ready to play with an expert GM in a one-of-a-kind setting, check out Dungeon Master Adamantine at dungeonmasteradamantine.com or find him on StartPlaying for custom sessions in Greece or online! In this episode of the RPGBOT.Podcast, the crew dives headfirst into the brutal, baroque, and frequently blood-soaked world of Warhammer Fantasy Role Play (WFRP). If you’re curious how to actually play this wonderfully grim system, this episode is your map through the muck. Starting from character creation and setting expectations, all the way to navigating the forest of chaos (literally), the group explores what makes WFRP so distinct: the constant tension between survival and corruption, competition and camaraderie, comedy and catastrophe. The party’s in-character quest for the rare herb Bitterknot becomes the perfect showcase for WFRP’s mechanics and tone. Along the way, they meet eccentric NPCs, battle chaos-touched creatures, and argue about gloves—a classic day in the Empire. Whether you're a grizzled veteran of the Old World or thinking about picking up the dice for the first time, this episode shows you how to embrace the grit, gallows humor, and genuine strategy of Warhammer Fantasy. Key Takeaways Setting & Tone Character & Story The Quest for Bitterknot Exploration & Conflict Blood Pine Woods Combat & Mechanics Corruption & Consequences Humor & Group Dynamics If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:29:50

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DEITIES Remastered - Divine powers, celestial politics, and heresy to keep things interesting.

6/27/2025
Ever wondered what happens when your cleric starts a cult, your paladin questions their god, and your podcast host thinks he is one? Tune in and find out. In this episode, the RPGBOT.Podcast crew dives deep into the divine—and the deranged—as they tackle the topic of religion in tabletop RPGs. From the celestial bureaucracy of the Forgotten Realms to Pathfinder’s heavily codified pantheon, the hosts examine how religion shapes settings, drives character motivation, and complicates moral choices. The discussion explores the roles of deities, demigods, and divine casters, while also indulging in some theological tomfoolery—particularly Randall’s growing obsession with founding his own religion (again). The team debates the practicality of divine mandates, the game balance implications of cleric subclasses, and the power fantasy baked into faith-based character classes. The conversation also touches on real-world mythology, the narrative utility of gods behaving badly, and the delicate balance between satire, reverence, and good storytelling. They offer advice for players looking to roleplay pious characters, and for GMs aiming to weave religion into their campaigns without derailing the plot—or sparking a holy war at the table. Heroforge (affiliate link)RPGBOT.Podcast EpisodesRPGBOT.Podcast Episode 6 – The TarrasqueKeith Baker on Eberron – RPGBOT.Masterclass S3E3Fate of the Norns – RPGBOT.News S3E33Uncaged Goddesses – RPGBOT.News S2E85Content from RPGBOT.netDnD 5e – New Multiclass Build Handbook: Bugbear-y Me In DamageOther StuffCall of CthulhuDragonLance: Shadow of the Dragon Queen (affiliate link)EberronForgotten Realms Key Topics Covered What is religion in RPGs, really? A look at how deities and religious systems function mechanically, thematically, and narratively in TTRPGs.Clerics, paladins, and divine magic users Breaking down how divine spellcasting differs from arcane, and why worship matters when you’re trying to resurrect someone.Pantheon building for GMs Advice on how to craft believable deities, religious orders, and mythologies without creating a 500-page cosmology document.Pathfinder vs. D&D: Theological Smackdown Comparing how each system handles religion, from domain mechanics to deity portfolios.Randall's "cult" update A recurring segment where Randall outlines the tenets of his latest personal religion, now featuring more bureaucracy and glowing robes.Real-world inspiration Drawing from world mythologies—Greek, Norse, Egyptian, and more—to inform homebrew pantheons and religious conflict.How to roleplay faith without being a jerk The dos and don'ts of playing religious characters respectfully and effectively, whether they’re humble missionaries or fire-and-brimstone zealots.Religion as a plot device Using divine conflict, prophecy, and religious institutions to drive compelling story arcs and moral dilemmas. Key Takeaways Religion in RPGs should serve the story, not dominate it unless you're running a full-on holy crusade campaign (in which case, go nuts).Clerics and paladins aren't just healbots and smite machines—their connection to a divine force can be a powerful roleplay and plot development tool.Pathfinder 2E provides more mechanical granularity for divine casters, including strict deity rules, domains, and edicts, while D&D 5E often leaves more interpretive space.Don’t be afraid to create your own gods—as long as the players buy in, custom pantheons can be more meaningful than official lore.Faith can be funny, dramatic, or both—as Randall proves, religion doesn’t always have to be serious to be significant.Avoid real-world controversy by keeping fantasy religion grounded in the game world, and respecting your table’s comfort levels.NPC clergy can serve as guides, foils, or villains—well-developed religious characters can offer a moral compass or a righteous threat.Religious conflict can enhance drama—whether it's interfaith strife, fallen paladins, or rogue prophets with too much divine...

Duration:00:54:29

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PLANE OF ARBOREA - Where vibes are chaotic, food is suspicious, and trees hold grudges

6/25/2025
If you’ve ever wanted to party in a magical forest where the trees are judging you and the weather is trying to kill you, this is your episode. A massive thank you to Dungeon Master Adamantine for sponsoring this episode! Whether you want to explore mythic Athens in person or dive into the underdark from your living room, Nick Fotopoulos—aka DM Adamantine—runs unforgettable sessions across systems including D&D, Call of Cthulhu, and Vampire: The Masquerade. Book a game with him at his website or at StartPlaying. Episode Summary: In this episode of the RPGBOT.Podcast, the crew ascends to the upper planes—specifically Arborea, the chaotic good realm of unfiltered passion, overflowing food, and wildly unpredictable weather. The discussion kicks off with character dynamics in tabletop RPGs, including the joys of playing support roles (bards get a lot of love), and meanders gloriously into an exploration of Arborea's distinct layers and their mythic, emotional, and environmental weight. From the fertile lands of Arvandor to the infinite-but-three-feet-deep ocean of Aqualore, and the ruin-scattered, chalk-dusted dunes of Mithardir, the hosts explore what it means to live—or afterlive—in Arborea. They compare the plane to California, invoke the chaotic energy of a 24/7 frat party to describe Sylvania, and debate whether your party name really matters. Along the way, you'll encounter sentient forests, eldritch food carts, mysterious spiriters, and a lot of strong opinions about weather patterns and campaign storytelling. Heros' Feastaffiliate link 2014 Dungeon Master’s Guideaffiliate link2024 Dungeon Master’s Guideaffiliate link Mordenkainen’s Tome of Foesaffiliate linkForgotten Realms Wiki - Arborea RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Carceri Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways: Support Characters ShineArborea’s AlignmentOaths MatterArvandor = AbundanceWeather Gone WildEcology and AfterlifeAqualoreMithardirNautilusSylvaniaParty NamesPop Culture ComparisonsCaliforniaVegas meets CoachellaTop Chef meets eldritch horror If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.netTikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.GamesBlueSky: @GravenAshesYouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPGAmateurjack.comRead Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Duration:01:07:42

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RETRAINING - Because your first draft was a dumpster fire...

6/22/2025
Ever pick a feat so bad it made your character question their entire existence? Good news—this episode is your mulligan. Need a professional GM to help you respec your party’s chaos into a compelling narrative? Book a session with the one and only Dungeon Master Adamantine! Whether you're in Athens, Greece, connecting online, or just looking to combine your vacation with a dragon-slaying adventure, DM Adamantine is your go-to Game Master for high-quality TTRPG sessions in D&D, Call of Cthulhu, Vampire: The Masquerade, and more. Find your next unforgettable adventure at www.dungeonmasteradamantine.com or book sessions at StartPlaying.games/gm/dmadamantine. In this episode of the RPGBOT.Podcast, the hosts embrace change—literally—as they dive deep into the concept of retraining mechanics in tabletop RPGs like Dungeons & Dragons 5E and Pathfinder 2E. But before the character sheet gets erased, they kick things off with a nerdy detour into Neverwinter Nights 2: Enhanced Edition, share opinions on the Resident Evil franchise, and wax nostalgic about the golden age of gaming. Then the core conversation begins: What do you do when the feat you picked at Level 3 turns out to be hot garbage? Or when your barbarian realizes Intelligence isn’t just a dump stat—it’s a lifestyle choice? That’s where retraining comes in. The hosts discuss why retraining is essential for both new and experienced players, the narrative and mechanical implications of character do-overs, and how GMs can avoid turning the process into a bureaucratic nightmare. They compare systems, critique design philosophies, and remind everyone that flexibility is key to fun. If you’ve ever regretted your build, re-specced mid-campaign, or wanted to take a mulligan on your bard’s flute proficiency, this episode is for you. PF2 Retraining on Archives of NethysNeverwinter Nights 2 Key Takeaways Retraining is essential for helping players adapt to new strategies, party dynamics, or just plain regret.Pathfinder 2E offers clear, structured retraining rules that make it easy to respec without breaking immersion.D&D 5E, by contrast, provides limited retraining options, often requiring house rules to fill in the gaps.Retraining is especially useful for new players who don’t yet grasp the long-term consequences of build choices.Costs for retraining—whether time, gold, or in-world narrative—should be clear but not punitive.The “burden of knowledge” can be overwhelming; good retraining systems ease that pressure.Character development should be fluid, allowing for organic growth and change over time.Retraining can include skills, feats, class features, and even languages, though learning Infernal overnight might stretch believability.Tone shifting—from serious to humorous or vice versa—is an important skill for both players and GMs. Humor should act as a pressure release, not a tonal whiplash.Matching your group’s emotional energy and narrative expectations is vital for a good game session.Every table should discuss retraining rules upfront, so expectations are clear and rerolls don’t become courtroom dramas.Even Call of Cthulhu has unique retraining mechanics that focus on realism and narrative trauma—proof that every game handles it differently.Retraining mechanics support player agency, increase campaign longevity, and ultimately make the game more fun. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles,...

Duration:00:53:07